EQ2 – Refer a Friend program

So EQ2 has this pretty cool idea going on – Refer a Friend program/promotion, which means that if you get a friend to sign up and subscribe (not just do the trial), both of you benefit. By linking your game accounts together (for this purpose only, I’m sure), anytime you and your friend(s) are grouped and you’ve mentored down, you both get an XP bonus. It’s designed to help get your friend up to speed fast, especially if you have a max level character and they are just starting out.

Well, it works.   Continue reading

The PvP Files: In the Garden of Good and Evil

This is an article I meant to write years ago, back when Grimwell Online was just getting started. It was going to be an ongoing debate about the merits of “good” versus “evil” in online PvP gaming. Obviously I never wrote the article, but as MMOs came and went, I never stopped thinking about player conflict and how it was driven.

As I’ve mentioned before, my first online multiplayer game was Asheron’s Call. Logging in for the first time, a new player was allowed to choose one of three races – Aluvian, Sho and Gharundian, respectively based on the cultures of Western Europe, Asia and the Middle East, more or less. You then picked out a pre-made template or if you were daring, played around with stats and created your own template. A starting city was chosen for you based on your race and away you went, happily killing monsters by the dozens. Other than racial preferences (Aluvians preferred daggers, Gharus were spear and Sho used unarmed weapons), there were no real differences between the races or classes really. Picking Sho simply meant you got a +5 to your unarmed (UA) skill and your avatar looked vaguely oriental, but that’s it. Your character wasn’t classified as “good” or “evil” based on anything other than your actions in game.Continue reading

Fool Me Once…

I wrote this as the origin story for my character in a D&D 3.5 campaign a friend was running.  She was a young and rather rude shifter ranger, and this explains why.  I needed to write this for the other players, especially after I was extremely rude to a high level aristocrat who’d hired our group for some work.  We’re playing another game currently, but I really wish we could go back to this one some day.
I’m not sure how I skipped posting this before, so I’ll just mark it as of today’s date and leave it at that.  This was originally written back in October, 2005.  Continue reading

The PvP Files – Where the Real Gaming Is

One could be forgiven for assuming that the real gaming in MMORPGs goes on inside the virtual worlds created by developers and played by millions of people every day. While it’s true that the endless hours spent logged in to games such as World of Warcraft or Everquest II count as playing the game, it is definitely not the whole story.  There is another level of gaming that occurs outside the games themselves, one that enables players to form bonds across different games, genres and platforms. One that can be played at any time of the day, logged in or not. This is the real game, where reputations can be made or broken, were enemies can brag and recruits found. This is the world of the message board.  Continue reading

GamerGod Graphics

Description: GamerGod.com was a new gaming news portal site started in 2005.  I was brought on staff to be a graphics artist and help work on the layout of the site (seen in this post).  News articles and commentary had featured graphics for the main portal page as well as individual section pages.  These are a small selection of all the graphics created during my time on staff.

URL: N/A

Features: Custom graphics.

Completed: 2005 – 2006

Feature Article Images


Auto Assault featureAge of Empires 3 featureConsoles feature #5Consoles feature #9DDO featurePirates Burning Sea feature

Column Teaser Images


DDO columnGods and Heroes column

GamerGod Gaming Portal

Description: Gaming news and fansite portal.  The site featured a main hub page along with sub-pages for console gaming and several fansite pages for online games.

URL: Offline

Features: Custom graphics and layout.

Completed: 2005 – 2006

GamerGod

GamerGod - Gamer Girl

GamerGod - Playstation

GamerGod - Xbox

The PvP Files – Breaking the Game

How the use of mods and add-ons affect online gaming

The use of mods and add-ons is very prevalent in online gaming today, whether or not the game designers permit it.  These programs range from the simple (Teamspeak overlay add-on that allows you to see in game who is speaking) and usable by anyone to the complex (programs such as ACTools, which can be used for macroing) which can require more detailed coding knowledge.  But even if the intent of such tools is benign, the actual effect can be far more profound and game-breaking in the long run.  Continue reading

The Thrill of the Kill

Virtual kill that is, as in online gaming PvP.

I worked from home yesterday because of a dentist appointment in the morning. My work commute is too damn long for me to be able to schedule appointments and get downtown in the same day. So I came home instead. And since it was also a very slow day, I had time to get online and feed my WoW gaming addiction a bit.

I decided to play my level 43 mage some and do a series of quests in a zone that I skipped over on my warrior when I was leveling her up. These are in the desert zone of Tanaris and would give me faction in the neutral town Gadgetzan. Not a bad deal and leveling in contested zones is always a bit easier during the day time (US server and all).

Continue reading

Familiarity breeds surprising results?

You’ve probably heard the phrase “familiarity breeds contempt.” It usually means that once you become too familiar with something, you eventually begin to feel contempt for it, and no longer consider it worth your time. For gaming, I always assumed that the more familiar you get with a game, the easier it is to play. Of course, that can lead to faster burnout from playing too much, but that’s a different story.

So I currently play WoW on the Alliance side, and have been since open stress tests in September, 2004. I’ve had some downtown when real life momentarily took over and I didn’t have time to play much, but overall, I’m still enjoying myself. The method to my enjoyment is leveling up alts and taking my chances against the Horde in contested zones (did I mention I’m on a PvP server?). It’s fun, it’s risky and it’s definitely a challenge, and while I tend to level sloooooooowly, it’s a good thing in my opinion. I’ve had one character at level 60 since mid-March now, and the next highest is still only level 42. The rest of my little mob of newbies range from level 10 (my auction house mule) to level 24 (my mining rogue). Nothing too serious on any of them.  Continue reading