The PvP Files: In the Garden of Good and Evil

This is an article I meant to write years ago, back when Grimwell Online was just getting started. It was going to be an ongoing debate about the merits of “good” versus “evil” in online PvP gaming. Obviously I never wrote the article, but as MMOs came and went, I never stopped thinking about player […]

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The PvP Files: Where the Real Gaming Is

One could be forgiven for assuming that the real gaming in MMORPGs goes on inside the virtual worlds created by developers and played by millions of people every day. While it’s true that the endless hours spent logged in to games such as World of Warcraft or Everquest II count as playing the game, it […]

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The PvP Files: Breaking the Game

How the use of mods and add-ons affect online gaming The use of mods and add-ons is very prevalent in online gaming today, whether or not the game designers permit it.  These programs range from the simple (Teamspeak overlay add-on that allows you to see in game who is speaking) and usable by anyone to […]

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The PvP Files: Death and Consequences

Posted today over at Grimwell Online. ————————————————– Why death penalties are necessary for PvP. Death penalties should be seen as a necessary part to both PvE and PvP, providing a sense of consequence to ingame actions. Granted, dying is not always the result of bad player decisions; mob respawn, runners bringing adds, overpulling, etc. can […]

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